On the flip side, achievement-only advancement feels punitive to me. It avoids the pitfalls of incentive-based xp, but, you know. My favorite method (session's over, everybody gets X experience points) is essentially punting the issue downfield. Whether it's tracking xp for killing each monster, using character arcs, or specific times you succeed (or fail) at a particular task, character advancement is a powerful incentive to what you want your game to be about. Either way, modifications were made to the advancement system to accommodate many players having issue with it. But I read that completely incorrectly, it seems. Which surprised me, given how much stress it looked (to me) like it was causing them. Interestingly enough, my fellow player listed it as their favorite xp experience ever. If something came up in the game, I felt like I was punished for being in the moment, instead of saying "everybody stop and do what I want." In my experience, having XP tied to character arcs felt limiting, like I couldn't do what I wanted to, because I'd only get XP for what I said my character would be doing two weeks, or more likely a month ago. Interestingly enough, we both cited the same specific and general reasons. One player adored the milestone-based XP and advancement, whereas I really bounced off of it. At the game's conclusion, some of us were discussing different things we did and did not like about the system. Watson for doing a phenomenal job all around). I recently finished playing in a phenomenal Invisible Sun game (shout out to Ms. Two-Step Flow theory of communication.Brand management is relationship management: let's not sabotage ourselves for a quick fix.ĭon't burn a bridge just to look brighter in the moment. Once more for the sales team in the back: narratives are not a substitute for robust content. Narratives are not a substitute for content. your argument is factually robust, right? But if your audience is engaging in a more evidence-based, factual analysis of your argument, well. That said, I'm not really an expert on the topic, so I don't want to just run my mouth and make assumptions. Legit! My own weird brain chemistry issues (anxiety etc.) are a fine example. Okay, but what about neurodivergence? Not every brain works the same way, Killstring. So if we're trying to do something gentler - like say, inform dental patients of the benefits of a computer-guided implant surgery - we can't just hit'em with facts and trust that to be enough. Wonderful, but hardly harmonious.īottom line? This shit's hard. When I eventually realized the immense hypocrisy of me saying that without questioning my own beliefs, it wound up with me radically uprooting my beliefs, the structures and communities I was part of. Teenage me was fond of saying "if you hold beliefs that you haven't questioned down to their core, you don't hold those beliefs. Some of those folks will be opinion leaders3, and guess what? They’ll tell stories to their friends: stories about how full of crap you are. You'll destroy your long-term positioning, as well as immediately shut down anyone who's critically thinking while engaging with your message. Not only is that unethical2, it's also terrible strategy. Narratives aren't an excuse to go full-on SalesBro and push vaporware on your audience. If you aren't coming from a factually robust place, you're selling snake oil: and will come back to haunt you. unless we're in one of those BLAZE ALL THE TRAILS moods.ĭoes this mean that facts have no value? Quite the opposite. Humans are herd creatures, and out instincts push us to be skeptical of new information. Just like political cartoons that draw an analogy by writing the names of things on their iconography, so too does the modern meme express ideas via rough contextual iconography. Wild Speculation: The advent of the memetic age probably has a lot to do with this. If you're trying to impart facts, I recommend employing a narrative to communicate them. If you're on the receiving end of a story, I recommend taking a step back and trying to look at the facts. But they're necessary in persuasion.Īs someone who thinks about the ethics of persuasion a disproportionate amount, I think it's important to remember the power of stories. They can be used for good, evil, greed, altruism. The response is not to question one's own beliefs, but to disregard facts that contradict them1. You can craft a perfectly logical, fact-based argument, but if it contains information that the audience doesn't like, all the facts in the world don't matter. Content advisory: opinions on ethical advertising, passing mention of personal mental health, and a naughty word or two.Ĭognitive Dissonance is a tricky thing.
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